Victoria Star


Basic information

Health Mana Max Mana Regeneration Jump Counts Airdashes Count Max Air Movement Count Guard Bar Guard Break Cooldown Burst Cooldown Ground Drag Air Drag Gravity
24000 2000 0.000125% / frame 4 1 5 1500 units 10.0s 55.0s 0.73 H: 99.0 / frame
V: 100% / frame
54.0 units / s²

Palettes


Move list

j5n

Startup Total
Frame 0
1 48

6m

Startup Total
Frame 0
1 39

2m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 20
Frame 24
1 1700 90.0% 30% M AH 0 21 8 58 Min -23 / -13 , Max -16 / -6

j6m

Startup Total
Frame 0
1 58

j3m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 25
Frame 31
Frame 37
2 1200, 1600 87.0%, 87.0% 40%, 40% M, NT AH, AHL 0, 0 26, 38 12, 6 78 Min -24 / -13 , Max -19 / -

6s

Startup Total
Frame 0
1 56

3s

Startup Total
Frame 0
1 47

j6s

Startup Total
Frame 0
1 54

5v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 3
1 0 100.0% 0% NT Grab 0 4 1 48 -

6v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 3
1 200 100.0% 0% NT Grab 0 4 1 48 -

3v

Startup Total
Frame 0
1 33

j3v

Startup Total
Frame 0
1 30

5a

Startup Total
Frame 10
11 35

j5a

Startup Total
Frame 10
11 35

Action 368

Total
60

Ground high reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 800 0% 0% N AHL 100 9 4 32 Min -9 / - , Max -6 / -

Ground low reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 800 0% 0% N AHL 100 9 4 32 Min -9 / - , Max -6 / -

Air reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 800 0% 0% N AHL 100 9 4 32 Min -9 / - , Max -6 / -